The Attack of the Alien Automaton by Christopher MacRaven

The Attack of the Alien Automaton
By Christopher MacRaven

Many eyes saw what they thought was a shooting star streak across the night sky. What they really beheld was a scout ship from Venus, an alien planet populated solely by automatons, as it entered Earth’s atmosphere. The supply of metals was dwindling and they were searching for a close-by planet rich in brass and copper to propagate their race. The planet being populated was of no consequence to them

The deadly alien automaton, KS1341-D was the pilot of the scout ship.

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Her mission was to search for and destroy all threatening technology. Once the Earth was purged of all threats, she was programmed to then signal the waiting alien armada, and usher in an interplanetary war of epic proportions. However, as she scanned and absorbed earthling knowledge, KS1341-D became enamored with Victorian sensibilities and human emotions. Newly self-aware, she attempted to overwrite her programming in the hopes she could save humanity from invasion. Unfortunately, this tinkering released a subscript deep within her data core, directing her to begin the annihilation of all life on Earth.

Her first target was Emerald Point, a coastal city that was second to Capital City only in size. It was home to the military training academy and therefore made an excellent beginning point. In the ensuing battle, the city’s defenders threw everything they had at the alien invader to no avail. In short order she destroyed the academy and moved on to the military base further inland.

Lady May Fitzgeoffery-Bannister came from a long line of business Aristocracy who made their money from the manufacture and sale of firearms.

Fitzgeoffery-Bannister Munitions had been the company that the military had called on for decades. Currently, Lady May’s father, Lord William ran the company while she handled the sales and delivery side of the business. As soon as the military saw that their current weapons were having no effect on the automaton, the General called on Lord William to send them a large consignment of their most powerful armaments. Lady May took the order and delivered the shipment.

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When she arrived, the battle was already raging and the army was not faring well. The Alien Automaton just powered through each assault. It was carrying a large weapon of brass and copper with spinning barrels of death, discharging electrical energy with devastating results.

Seeing the large caravan of trucks, the Automaton turned its attention to the new threat. Powering up its weapon, it took aim at the newly arrived munitions. When the energy blast hit the crates of guns and other armaments, they exploded in a fiery conflagration. Those not consumed by the flames were thrown to the ground, their clothes torn and burning.

Walking in the flames, the Automaton found the unconscious body of Lady May. Seeing her as a source of information, she took her back to her ship and clothed her in some of her own garments. When May awoke, she played along till she could escape and then made her way to Capital City to warn Brigadier General Abbotts- Brackenridge of the impending attack by the alien menace.

Maud Abbotts-Brackenridge had grown up in a military family and when she was of age she followed in their footsteps.

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By the time she was 25 she had risen through the ranks and became a Brigadier General. She was given command of the Home Guard based in Capital City and was charged with protecting the country from all threats, both foreign and domestic.

When Lady May arrived, arrayed in her silver clothing, the General was not too keen to hear her story but she finally consented and heard her out. When apprised of the situation she knew she had to call on her old friend Professor Ravenscroft. If any man on Earth could make weapons to defeat the alien’s formidable death ray, it would be him.

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Phineas T. Ravenscroft attended university in Capital City. While there, he learned all there was to know of electricity, chemistry, steam, gears, sprockets and metals. He used steam, clockwork and Tesla power, combined with his knowledge of chemistry, to create some truly fantastic weapons, among other mysterious devices. The constabulary and the government had taken notice of him and his creations, and called on him many times to help them out of sticky situations. They knew who to contact when the times were dark and dire.

After contacting him via the Trans-Aether Communications Array that he had provided for just such occasions, Maud and Lady May headed out to meet him at his laboratory.

The Professor was making any needed adjustments to the weapons displays when he heard a knock at the door of the Laboratory. After welcoming his guests, he showed them to the room where his latest weapons were stored in glass-fronted cabinets. The ladies were delighted with Professor Ravenscroft’s newest designs.

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They asked the professor why the weapons previously used had had no effect on the alien craft or the automaton. He explained that any weapon utilizing gunpowder would be useless against her armaments. The way to defeat metal machines, he stated, was with electricity and magnetism. He then proceeded to demonstrate his various creations which made use of those forces, from the largest energy weapon, The Maelstrom, to the smaller pistol styles like “The Crystalline Electro-Pistol”. It was decided that the Professor would supply them with all his largest weapons, The Maelstrom, The Discombobulater Mark 1 and The Weapon of Brass Destruction and would personally join them in their plan to confront and defeat the alien.

So, fully armed with the Professor’s latest technology, they headed out to meet the alien menace. By the time they arrived at the coordinates that Lady May had obtained from her time of captivity, it was well past midnight and the super moon was in full effect. They watched as the scout ship slowly circled and then landed in the valley below and the deadly alien automaton, KS1341-D emerged from the craft. To say that she was frightening as she crested the hill with the full moon behind her would be an understatement.  Her brass weapon was glinting as the barrels spun in readiness and her demeanor was grim.
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They approached the alien and demanded that she surrender to them but the automaton remained defiant. Instead of answering them, she opened fire. The air was filled with a red glow as her weapon discharged electrical blasts in all direction. Lady May and Maud dove away from each other and fired upon the automaton simultaneously. She was bathed in a green and red glow as the electrical energy released from their weapons wreaked havoc upon her systems.
It was clear from her unsteady walk that one of her control circuits had been damaged. Professor Ravenscroft quickly moved in to push their advantage. He fired The Maelstrom, which hit her weapon, rendering it useless. The Automaton tried to return fire, but was unable to, since the power source had been drained.
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All three heroes fired again. The combined blast sent KS1341-D flying through the air.
Alienautomaton11She landed with an ominous sound of twisting metal. With her circuits damaged she lost many functions and ended up ignominiously sitting at the feet of the three heroes, sparks randomly shooting out from her joints and armamentsAlienautomaton12 

 A few days later the ladies again went to visit the Professor. They spent their time over tea, discussing the future ramifications of the alien armada that was awaiting the signal to attack. It was decided that a peace treaty should be put to them, facilitating good will between Earth and Venus. Would the race of automatons accept the offer of peace? That is a tale for another day.

 

Model, styling: Professor Ravenscroft ~ FB Lord.MacRaven

Model, styling: Kirstin Sabrina Dane ~ vintagealchemy.tumblr.com

Model, styling: Andrada Andrei ~ FB andrada.andrei

Model, styling: Lux Aeterna ~ IG @xoxo.luxie

Makeup, face painting: Coral Brandenburg ~ FB coralbrandenburg96

Makeup: Anique Alletson ~ IG @anique_alletson

Gallagher Assistant: Lady Ravenscroft

Creative director: Louise Peacock ~ FB wtfdesignsandcreations

Photography: Bruce Walker ~ IG @bruce.walker

The cast

The Brigadier – Andrada Andrei
Lady May – Lux Aeterna
Professor Ravenscroft – Christopher MacRaven
The alien  – Kirsten Dane

Supporting diversity in steampunk

As a blogger(I also blog about writing and occasionally review blogs on my own website) I think it’s incredibly important for me to support diversity in the arts. Other bloggers spend a lot of time talking about why we need diverse characters but still end up reviewing almost entirely books about straight white people, often because those are the books that have the marketing dollars and review copies.

Meeting hundreds of authors on Twitter has led me to believe that our issue isn’t necessarily a lack of diverse books. Yes, we do need more diverse characters in books and TV and movies, but there are thousands of diverse stories nobody knows about. Hell, Steampunk Cavaliers has only been open three months and we’ve already featured a novel centered around a relationship between two women, a novella about a mulatto heiress and a novel about a trans woman. The real problem is that mainstream media is ignoring the diverse series we DO have.

There are a few reasons for this. One is that these books are almost exclusively published by small publishers or self published and the mainstream media actively ignores small press/self published books unless they sell 100,000 copies in six months or do something equally impressive. Another is that the mainstream media is made up mostly of straight white folks who naturally gravitate to stories they identify more closely with.

Unfortunately I don’t have the power to make the mainstream media focus on these books, but there is something I can do: deliberately spotlight them on my blog and share them all over social media. I might not have a massive following but I know every voice helps, especially for authors who are just starting out. Even if nobody follows the buy link from my interview or review, the simple fact that I cared about these books can keep the authors going. Writing is a hard business fraught with emotional peril and every single kind word helps.

I think steampunk is a particularly great genre for diverse stories because of the combination of the severe conservatism of the Victorian era with steam technology. New technology often brings with it new ethical questions and even new morals. Introducing these to the Victorian era is a lot of fun.

The Victorian era was also a fascinating historical period no matter where you were in the world. Most of the steampunk I’ve encountered is set in the UK or a quite similar original world, but there are interesting historical stories to explore everywhere–and countries where steam technology would have made an even bigger impact. Frankly, I’m tired of reading repackaged England. Give me some European stories, some Japanese stories, some Indian stories, stories from places I haven’t even heard of.

Over the last few weeks I’ve been debating a change to my review policy both here and on my main blog(where I usually only take requests from authors whose work I’ve enjoyed before). Accepting books for review is a nerve wracking endeavor because I’ve made a commitment to only review books I love but finding the authors who most need reviews on my own isn’t easy. So I’ve decided to create a new review policy:

I will ONLY accept review requests for books with people of colour or LGBTQ+ protagonists. If your steampunk novella/novel has a POC or LGBTQ+ protagonist please email diannalgunn@gmail.com a review request with the title of your book and a blurb.

I’ve already got my first diverse novel and I’m looking forward to reading more. Tell me about the diverse books you love!

Introducing Trudy’s Mechanicals

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Today I’d like to introduce you to Radek Koncewicz of Incubator Games, an indie video game company from my home city, Toronto. He and the rest of the Incubator Games team are currently working on a steampunk strategy that is still in development but already looks beautiful.

Check out the trailer:

Want to know more? Read the actual interview:

Can you tell us a bit about Trudy’s Mechanicals?

Trudy’s Mechanicals is a turn-based strategy game set aboard a giant steampunk dirigible. In the world of Trudy, the surface lands have long ago been abandoned due to severe pollution from coal-burning furnaces. The survivors fled above the toxic clouds, mechanizing themselves in the process — replacing various body parts with machinery — in order to survive in the oxygen-poor environments.

Over the ages, a strife developed between the lower class Mechanicals and the nobility who remained “pure” and human. Despite strict rationing and enforced labour, the magnates enjoyed a lavish existence while the poor toiled with no rewards in sight, and a great gulf developed between the social classes. Throughout the course of the game, the player fights in ever-escalating battles between the two sides in an attempt to topple the oppressors, reveal the airship’s true origins, and discover the fate of the surface world.

How did the idea for Trudy’s Mechanicals first come about?

Initially we simply wanted to create a strategy game, but limit it to something a small team could develop. Setting the action aboard an airship seemed like a good solution, and once we got to that point, making that airship a ramshackle, Steampunk contraption was a natural fit.

Secondly came the Mechanicals. For gameplay purposes, we needed a logical reason to imbue various fighters with unique abilities. Well, one day when I was coming home late from work, I rushed to a streetcar already waiting at its stop. As I ran up to the entrance, the driver turned to look at me, and then proceeded to close the doors and drive away. Furious that I now had to wait in the cold winter night for god knew how long, I began to muse over various revenge fantasies for the callous TTC employee. Eventually I came to the conclusion that a suitably grotesque punishment for someone so smug and petty would be to physically fuse him to his little seat of power, forcing him to operate the vehicle for all time.

As I calmed down, I realize that such a grotesque fate would actually be quite fitting for a Steampunk setting. Taking into consideration the harsh life that must exist aboard an overcrowded and resource-poor airship, we came up with various ideas for these Mechanizations. Some were fairly straightforward, like the Bruiser whose arms were replaced with pneumatic hammers to work on assembly lines, while others definitely more outlandish, like the Waspmonger whose torso was turned into a hive of insects constantly secreting precious serums and narcotics. This approach not only gave us the perfect excuse for various unit types, but also provided us with a motivation for the combatants themselves, i.e., rising up to topple the gentry that forced them into such fates.

Why did you decide to go with such a painterly art style for Trudy’s Mechanicals?

There were various technical, monetary, and marketing considerations that made us lean toward the style, but the major reason was much simpler: it was in line with our awesome artist’s personal style, and it effectively brought to life our somewhat unusual and offbeat ideas.

What makes Trudy’s Mechanicals different from other steampunk games?

I suppose the main difference is that not only did we embrace steampunk exclusively — there’s no typical fantasy/magic elements in Trudy — but that we also looked to more Slavic elements for the setting. We replaced top hats and brandies with fur caps and vodka liquors, and used Eastern European slang, traditions and customs as the backbone of society. Easter Egg like designs decorate the currency, music from accordions and balalaikas fills the streets, and the general “flavour” is more Slavic than Victorian.

What has been the biggest challenge of developing Trudy’s Mechanicals so far?

By far the biggest difficulty we’ve encountered is scope. Once we got the ball rolling on ideas, it was hard to stop despite the entire game being set aboard a single airship. Job types and economies, scientific theories and inventions, repurposed and newly-built locations, secrets histories and conspiracies, etc. We probably came up with a large enough lore-bible to last a couple of games!

With that said, the large pool of ideas helped to flesh out Trudy while keeping only the most fitting and impactful concepts. Even with our paired-down list, though, it was difficult to finalize various elements — there was always an extra visual effect to add, a texture to polish, etc.

Who are the steampunk artists/writers/creators who inspired Trudy’s Mechanicals?

Keith Thompson was definitely a huge visual inspiration for Trudy. His work on Scott Westerfield’s Leviathan series is simply breathtaking, and other pieces from his portfolio parallel the grotesque-steampunk look we imagined.

Tetsuya Tanaka is another artist our original illustrator recommended, and his detailed, ramshackle environments and fusions of man and machine helped us define our own concepts.

On the literary side of things, there’s tons of writers who dabble or specialize in steampunk — China Miéville, Cherie Priest, etc. — and a long history of the genre’s originators like Jules Verne. However, I don’t think there’s any specific leads or inspirations we took from their works. Instead, we basked in the genre of steampunk that they collectively helped to create. The single exception to this is Ted Chiang’s short story Exhalation. It’s a fantastic and intricate tale that takes a single concept and logically expands on it in a realistic fashion; something that’s a little rare in steampunk. It really struck a chord with me personally, and I tried to subtly emulate this approach in Trudy.
What do you think is the most interesting thing about the steampunk genre?

I imagine that everyone who’s a fan of Steampunk adores its aesthetics, but the more concrete elements that interested us the most were the failed theories and sciences. Aether and phlogiston are two popular examples, but there were many more: the odic force, recapitulation theory, phrenology, and so on. These concepts illustrate a world of possibilities that so greatly characterizes Steampunk, and we definitely indulged in treating these theories as fact. The endeavour made for some truly bizarre extrapolations, but also a certain internal consistency to the game world.

When can we expect to see Trudy’s Mechanicals available for sale?

Game developers are notoriously optimistic when it comes to completing milestones, so I’ll refrain from putting my foot in my mouth at this time.

You can sign up to be informed when Trudy’s Mechanicals comes out here.

What Steampunk Means To Me by Louise Peacock

I have only been involved with Steampunk since early 2014.

This involvement was thanks to a wonderful artisan/Steampunk advocate called  Anne Marie Schlodder. She along with her silversmith daughter, Victoria, encouraged us to participate.

Photo by Bruce M Walker

 

 

 

Thanks to her we showed up at an event called Steam On Queen, a local event in Toronto, celebrating all things Steam punk. this event was the Brainchild of the wonderful Adam Smith, seen in the midst of the event.

Photo by Bruce M Walker

 

and again with some of his creations and his amazing helper, Syndi Berman

Photo by Bruce M Walker

I quickly saw the huge potential for dressing up and dove into it full-tilt-boogie-band. I even got my husband to get involved.

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This was taken at Steam On Queen in 2014 with our designer friend Emi .

Photo by Bruce M Walker

Once of the nicest parts of getting involved is some of the super people I have met.  Lord Christoper MacRaven and his lovely lady seen next.

Photo by Bruce M Walker

The Pennys,  Nerissa from SteamGummi designs, Archie from Mental Floss, this list goes on.

Nerissa and I below.

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I’ll close with glimpses of the great event that was Steam on Queen, sadly not to be repeated.

 

Photo by Bruce M Walker Photo by Bruce M Walker Photo by Bruce M Walker Photo by Bruce M Walker
All photos by Bruce M Walker and used with express permission.

Did you enjoy this post? What does steampunk mean to you? Let us know in the comments section below!

Introducing Beth Cato of The Clockwork Dagger Series

FinalFlight330x534Whether it’s celebrating their first contract with one of the Big Five, the beginning of a second series or simply the next book in the series they’ve already started, being able to celebrate the accomplishments of writers I love is one of the best parts of being a blogger. Today’s author, Beth Cato, is one who I’ve been watching since the release of her first novel, The Clockwork Dagger. Now she’s preparing to release the third story in The Clockwork Dagger Series and she’s been generous to share some of her inspiration with us.

Can you tell us a bit about The Clockwork Dagger series?

The series mixes up steampunk and magic. My main character is Octavia Leander, a gifted magical healer and doctor, who worships a mythical giant tree known as the Lady. Octavia’s gifts are unusual, and when she’s traveling on her own, she suddenly finds herself the target of assassins and intrigue. The adventure builds from there!

Did you start The Clockwork Dagger with a series in mind or did it simply grow out of the first book?

I pictured it as a duology, and the main plot wraps up very well in the second book, The Clockwork Crown. Harper Voyager Impulse approached me about writing more stories in the world; they are being released as ebooks first for 99-cents each, and will be in a print collection out later this year. Final Flight is the last of these additional stories. The previous works include another story, The Deepest Poison, and my Nebula-nominated novella, Wings of Sorrow and Bone.

You don’t see duologies often but that’s actually how I originally envisioned the books I’m working on now(which are now part of a much bigger series, but hey). It’s nice to see something other than the traditional trilogy. I also really love how short stories and novellas allow you to explore a world in more detail. Still, I’m a paper book kind of girl and I can’t wait to get my hands on the paper copy of your anthology!

 

The Clockwork Dagger stories take place in Caskentia, a country you created. How closely is Caskentia based on the real world Victorian era?

I took most of my inspiration from the Edwardian era and World War I. Caskentia is a country that has been warring off and on for fifty years. It is a dark, gritty place, suffering from death, disease, starvation, even a profound lack of education. There is the pollution that one expects from the Victorian era–smokestacks and coal coke–but the technology is more advanced.

Sounds like a fascinating combination of the two periods. The juxtaposition of pollution, darkness and disease against rapidly improving technology is a truly fascinating one that lends itself to asking big questions about humanity.

 

What got you into steampunk in the first place?

I loved historical fiction as a kid and found the fantasy genre as a teenager. Steampunk combines those two loves!

What do you think is the most interesting thing about steampunk?

It brings out the best and worst of human ingenuity. Steampunk, at heart, is about creating something beautiful out of coarse components.

What a beautiful way to summarize the heart of steampunk! I think steampunk is able to do this so well thanks to the juxtaposition I mentioned earlier.

The third supplemental story in The Clockwork Dagger series, Final Flight, is coming out soon. Is this going to be the final story in the series?

For now, yes. I’m totally open to writing more stories and books in this world, but for the next while, I’m focusing on my new series.

Do you ever find it difficult to keep continuity between novels?

I’m lucky in that I just have the two novels to draw from, not scads of books. I do have many Word documents on worldbuilding that I refer to as need be, and I skim the earlier works to make sure I keep things consistent.

What are you working on now that readers can look forward to?

My next novel is out on August 23rd. Breath of Earth starts a whole new steampunk series, this one based on an alternate history and set in 1906 San Francisco. The United States and Japan are allied as they seek world domination, and airships, magic, and mythological creatures feature heavily as well.

That sounds seriously awesome! I think steampunk could benefit from more mythological creatures and influences. I’m definitely going to have to pick up a copy–maybe as a birthday present to myself since it’s so close(my birthday’s the 29th). Thank you for doing this interview!


Beth Cato
hails from Hanford, California, but currently writes and bakes cookies in a lair west of Phoenix, Arizona. She shares the household with a hockey-loving husband, a numbers-obsessed son, and a cat the size of a canned ham.

Beth’s short fiction can be found in Orson Scott Card’s InterGalactic Medicine Show, Beneath Ceaseless Skies, and many other magazines. The Clockwork Dagger is her first novel. The sequel, The Clockwork Crown, will be released in 2015.

Follow her at www.BethCato.com and on Twitter at @BethCato.

The Clockwork Dagger

Orphaned as a child, Octavia Leander was doomed to grow up on the streets until Miss Percival saved her and taught her to become a medician. Gifted with incredible powers, the young healer is about to embark on her first mission, visiting suffering cities in the far reaches of the war-scarred realm. But the airship on which she is traveling is plagued by a series of strange and disturbing occurrences, including murder, and Octavia herself is threatened.

Suddenly, she is caught up in a flurry of intrigue: the dashingly attractive steward may be one of the infamous Clockwork Daggers—the Queen’s spies and assassins—and her cabin-mate harbors disturbing secrets. But the danger is only beginning, for Octavia discovers that the deadly conspiracy aboard the airship may reach the crown itself.

Purchase The Clockwork Dagger here.

Final Flight

Another breathtaking short story from the author of The Clockwork Dagger and The Clockwork Crown, set in the same world…

Captain Hue hoped he was rid of his troubles once Octavia Leander and Alonzo Garrett disembarked from his airship Argus. But he was quickly proved wrong when his ship was commandeered by Caskentian soldiers. He is ordered on a covert and deadly mission by the smarmy Julius Corrado, an elite Clockwork Dagger.

Now Captain Hue must start a mutiny to regain control of his airship, which means putting his entire crew at risk—including his teenage son Sheridan. As the weather worsens and time runs out, it’ll take incredible bravery to bring the Argus down….perhaps for good.

Final Flight will be released April 26th.

Did you enjoy this interview? Are you excited about The Clockwork Dagger? Want to suggest an author for me to interview? Let me know in the comments below!

The Story of the Steampunk Cavaliers

musalogo-2-300x229Once upon a time, not so very long ago, there was a place called Musa Publishing. It existed only online but the writers, editors and artists who gathered there were closer than many families. They worked hard to bring a shared dream of great ebooks to the world. It was in this virtual land that the Steampunk Cavaliers first met, brought together by a magical series called The Darkside Codex.

All too soon the day came when Musa had to close its doors, leaving The Darkside Codex without a home. Yet the Cavaliers stayed connected. We continued supporting each other, cheering for accomplishments and offering hugs for failures.

Today we open the doors to our own virtual space, a space for exploring all things steampunk, for conversations both serious and silly, but most of all for sharing great stories. We hope you’ll come in, say hello and maybe share a few stories of your own.

For now, I’d like to introduce you to my fellow Cavaliers:

ChrisPavesicIconChris Pavesic lives in the Midwestern United States and loves Kona coffee, steampunk, and writing speculative fiction. Between writing projects, Chris can most often be found reading, gaming, gardening, working on an endless list of DIY household projects, or hanging out with friends.  She became a Steampunk Cavalier thanks to her involvement in The Darkside Codex blog and Musa Publishing.

imageDaniel Ausema’s work has spanned the drudgery of food mines and the heights of the rigging of airships. As an educator, he has tutored both the peers and paupers of the realm, in matters of language and physical exertion. His writings have appeared, in many print and aether-based publications, including such august journals as Strange Horizons, Daily Science Fictiom, and the Journal of Unlikely Stories. And he is the creator of the steampunk-fantasy serial fiction project, Spire City. Daniel was also one of the bloggers on The Darkside Codex.

 

HeadshotLondonDianna Gunn(that’s me!) is a freelance writer, social media specialist and book fanatic who enjoys both reading and writing fantastical adventures of all sorts. She was the Promotions Specialist behind The Darkside Codex and decided to bring her favorite steampunk authors back together to create this blog. She hopes to interview steampunk authors, scriptwriters and artists as well as discussing different steampunk influences in mainstream media.

Dianna is actively seeking authors and artists to interview in the coming months. Email diannalgunn@gmail.com with a short bio & blurb about your work.

 

Jorie Story author badge created by Jorie in Canva. Photo Credit: Unsplash Public Domain Photographer Florian Klauer.
Sources: Jorie Story author badge created by Jorie in Canva. Photo Credit: Unsplash Public Domain Photographer Florian Klauer.

Jorie Story is a book blogger, Joyful Tweeter and a writer whose season of publishing has not yet arrived. Happily spending her hours seeking out wicked sweet stories conceived with a dedicated passion by their writers, she dances across time and genre seeking her favourite next reads. Entering her third year as a book blogger she is expanding her readerly contributions to The Steampunk Cavaliers as a contributor for book reviews wherein she is seeking a particular kind of ‘Steampunk’ which will whet her palette of interest. Inasmuch as seeking out intrepid artisans of the genre who are creating how the foundation of Steampunk culture, art, music, fashion and the craft of story will be defined as I feature their conversations and creative voice.

Her first vintage typewriter is a Royal wherein her future collective works will be composed and created. She has a knitty heart for charity and is eclectically geeky by nature. Photography is a medium of art she has developed through self-discipline and exploration of wildlife habitats and natural landscapes. Steampunk caught her creative eye for it’s visual clarity of self and how it’s uniquely re-envisioned by each person who claims it as their voice of expression.

 

Jorie met the other Steampunk Cavaliers thanks to her adventures on Twitter.

What would you like to see the Steampunk Cavaliers talk about?

Let us know in the comments below!