I’ve mentioned before that I am obsessed with steampunk anime and JRPGs, so I’m sure you can imagine how thrilled I was to discover DreamersEcho, a comic that combines steampunk, anime, and JRPG storytelling. Unfortunately I’m still on a self-inflicted Kickstarter ban(my credit card was starting to get angry at me), but I reached out to creator Jet Falco and was lucky enough to secure an interview. I hope you’ll find it as fascinating as I did!
Welcome to the Steampunk Cavaliers, Jet! Can you start by telling us a bit about yourself?
Thanks for having me on Steampunk Cavaliers, Dianna!
Name’s JetFalco. I’m mainly an artist, writer, and musician, though I’ve been known to dabble in the worlds of cosplaying, video production, and most recently, 3D printing! I’ve found a few ways to intertwine some of those random skills into a little adventure comic inspired by steampunk and Japanese role-playing games. I’m pleased to present to you the very first. . .
Can you tell us a bit more about the characters of DreamersEcho?
The characters are where the roots of this adventure take hold. Allow me to introduce you to a young man named Falco, and his two friends, Roz and Wulfi. They’ve been hard at work in hopes of finding a decent job in their hometown, the cliffside port town of Lufe Cape. Falco studied as a shipbuilder’s apprentice while serving the remainder of a work sentence in the mines. Roz and Wulfi are both training to enter the town Guard. All three young adults are gearing up for a big day tomorrow, when the graduation trials will decide if they’re cut out for the occupations they desire.
Falco, Roz, and Wulfi have stuck together since they were kids.
Falco can tend to be a bit forgetful and sleepy. It’s tough work balancing academy studies, serving at the mines, and sleepless nights putting together his airship for the trials. There’s one thing he can’t stand: failure. Since before he can remember, it’s like life is just a setup for one failure after another. At least he has friends to keep him sane.
Roymund Wulfiore, or Wulfi for short, is the son of the Admiral of the Guard, which pretty much guarantees a spot after the trials. His “silver spoon” makes him a pretty carefree guy, and maybe he tends to drink a bit much if the occasion calls for it. He’s known to make rash decisions and can turn into quite the mess from time to time. But he always stands up for his friends. He’s known Falco and Roz since day one of academy.
Roz, short for Rosalyn, has always been a fighter. She finds it hard to trust the men in town. Rumor has it, there’s a reason why she wears belts around her arms instead of the academy-standard training gauntlets. Some say it has a connection to her distrust of men. Regardless, Roz isn’t gonna tell you. She’s about as distant as a girl can get. It doesn’t help that Wulfi has been crushin’ hard on her since they were kids.
Seated at the center of our tale, they’ll soon find that the graduation trials and their futures may be put on hold as they’re forced to embark on an epic adventure. A great deal of supporting and antagonizing characters soon find their way into the cast, each establishing their own deep connections with these three.
What part of the story came to you first?
As a young writer, I fell for the classic formula, “kid wakes up, problem hits, adventure begins,” but it was long overdue for a good, healthy twist! Lost in thought for many nights, I designed characters, plotted out the world, but I hit a wall. I just couldn’t pen a script with a twist I felt was worthy. So I took some classic advice my parents gave me and I slept on it… and wouldn’t ya know, the twist came to me as I woke from a dream. Almost as if this “kid woke up, problem hit hard, adventure began.” The irony never sleeps in my house.
I thought, what if the twist is the world itself? What if the entire thing was just a dream? Of course the first thought that follows is the classic “it was all a dream” trope, sure. Then why not take it a step further? And by further… I mean take it a step back. Confused yet? Well it’s all revealed and explained in the prologue/Chapter Zero, in which existence itself is realized to be nothing more than a dream, and our main guy finally gets his second chance after the biggest failure of a lifetime. I mean that quite literally. The biggest failure of a LIFETIME. You’ll see.
How long did it take you to get from original idea to finished script for Volume 1?
The answer is quite simple: 15 years. That first inkling that birthed DreamersEcho came from a much younger me. I wasn’t always the fancy cosplaying-youtubing-fool JetFalco you see nowadays. The concept stage started in 7th and 8th grade. By the time I was a sophomore in high school, I had penciled a rough Chapter 1, got feedback from my peers, and a second draft of that chapter came out 2 years after that! A decade of growing passed, and DE took a backseat for quite some time. But as anyone will tell you, you never forget your first. DE was always in my mind, and I was always jotting down ideas and penciling new characters and designs. The finished script of Volume 1 finally made its way onto my laptop screen in late 2015!
At what point did you decide to give DreamersEcho a soundtrack?
I’ve always been fascinated with creating. I started comics in 2nd grade. Music quickly took hold in middle school. Before I knew it, I found myself becoming somewhat of a singer/songwriter, forging acoustic rock and techno beats like any other weird kid in the nineties/early 2000s. But the eternal tug-of-war with my first love was always there. With the launch of the DE Vol. I Kickstarter, I finally wed the two in what is quickly becoming one of my favorite things to do. Had I known that my two loves were courting each other behind my back, I would’ve done this way earlier. LOL.
When I started the volume you see now, I listened to epic orchestral soundtracks to keep my pen hand motivated. It’s truly amazing how the right music can take anything you’re doing and ascend it to new heights, creating a brand new experience in the process. I definitely think DE deserves that same experience. Now I’m working with a couple of friends to produce a fantastic set of tracks to help create an atmosphere to bring your reading experience to the next level.
You can see the preview track on Soundcloud.
Your art style is obviously heavily influenced by JRPGs. What are some of your favourites?
Most adventure-style games in general, always continue to leave an imprint on my creation process. I can’t go without saying the biggest ones out there: Final Fantasy and The Legend of Zelda have definitely come up in conversations with fans of DE, with the former being a huge influence. Final Fantasy has elements of steampunk: huge airships and weapons with pipes and steam and the like, but I find its execution is quite unique: it manages to create an epic adventure without actually feeling a full-fledged steampunk adventure. The steam influence is there, but it manages to create something completely new from it all… and that’s kind of the direction I’m taking my story. I believe steampunk to be one of the most exciting and extraordinary styles and it’s always an honor to try an incorporate it into my work in any way I can.
A few others that left their mark on my work: Chrono Cross/Chrono Trigger which give kind of a “futuristic-calypso-steam” vibe, WildARMs which is more of a western-steam tone, and a newer one called I am Setsuna, which has one of the most unique art/play styles I’ve seen yet. Just to name a few! It’s always interesting to see the different crossroads of style JRPGs try out. What can I say? I love me some good adventure!
Other than JRPGs, what are some of your biggest artistic influences?
Many have said my style is a great blend between American and anime, and I really can’t argue! It didn’t stop with games. I’ll have a little fun with this and try to name a western influence for every Japanese one:
Ghibli/Miyazaki adventure films hold a spot in my heart. The art of the late great Michael Turner always hits a home run. He created one of my favorite adventure comics of all time, Soulfire. Akira Toriyama is his anime counterpart for me. I’ll always love his character design and stories in things like Chrono Trigger and DragonBall. I grew up in The Matrix generation, so I’m one of those kids who’ll always wonder if life is a computer program (lol), but like those kids, I always find it’s a great source of inspiration. Steins;Gate is an anime I cannot stop thinking about. It’s weaving, almost migraine-inducing plotlines always boggle me and tempt me to make my story as complex! I seem to find myself drawn to comedies as well, but not like you’d expect. A few examples from each side of the world: the American cartoon Clarence has me rofl’ing and the anime Prison School had me in tears. I try to incorporate a little light-hearted joke or two in my stories. A good example of style of comedy I aim for is found in my favorite cartoon of all time, Over the Garden Wall. To top it all off, I’d say Tolkien and the epic scale of Lord of the Rings can never cease to inspire and amaze me. Come to think of it if Clarence and Lord of the Rings had a baby, it would be Over the Garden Wall. So much great inspiration out there!
DreamersEcho is funding on Kickstarter right now. After the Kickstarter, what are your next steps?
Whew, great question. One thing they never tell ya is how draining running a Kickstarter campaign can be! I never thought I would be doing so much work! In fact, just this past weekend, I finished the art for the book cover, and I’m collaborating with an extremely skilled map artist to help me flesh out the world of DreamersEcho once and for all! It’s gonna look superb. Both the color cover and the map will be available as posters for fundraising rewards!
So to answer your question, I have no doubt working on the rewards will take a bit of time. I still meet weekly with my music collaborators on the soundtrack as each song is churned out, and I continue to write new melodies and beats every day. The soundtrack alone is definitely going to be worth the wait.
And after all the Kickstarter odds and ends get wrapped up, I’ll hopefully have Volume 2 started and available to read! I’m really excited for this volume. Volume 1 was just the kick-off; it got things started, the world introduced, and teased the reader enough. Volume 2 is going to be much more exciting, to say the beast. Oop. Did I say beast? Oh, it would seem that I did… Oh well, leave it. It’s the perfect hint at where Volume 2 is headed. 😉
Sounds like an exciting, if exhausting, time lies ahead! Thank you for taking time out of your busy schedule to join us! How can readers support DreamersEcho?
I am truly honored to have the DreamersEcho: Volume 1 SoundComic featured on Steampunk Cavaliers. People can support DreamersEcho AND get a whole bunch of awesome rewards by backing the Kickstarter campaign. We’re already halfway to funding and thrilled to see the outpouring of support for this project. Thank you so much!